


It showed the gang weren't a bunch of honorable outlaw as they wanted to believe. Not only that, but it placed Arthur alongside the four people who were going to betray him (Dutch, Micah, Bill, Javier). Once the gang gets there, they notice the dream was a farse these islands far from the US are far worse than what they went through. Well, the gang got just that, and it was horrible, far worse than anything they went through in the US (including being brutally tortured). Guarma, according to Dutch, was supposed to be a paraside simply by the fact it was a tropical island - or as he wished a lawless paradise island. Guarma was almost like "hell on Earth", straight out of a Joseph Conrad novel. And we finally return to Shady Belle in the US with D'Angelo's Unshaken playing in the background, we really do feel we're "back home". It shows that, for all the bad that the US was with outlaws, poverty, misery, inequality, etc., places like Cuba (Guarma), were much more worse. The Guarma part was purposefully made to be worrying, and claustophobic Arthur wants to get out as soon as we do. It was located far away from the US, and it was the farthest the gang got from civilization. While it was sad that the island was restricted, I think it really is a point about Guarma being an isolated place that wasn't that much explored in the first place. Here we see the huge thing that leads Arthur to start questioning Dutch, the murder of the old lady, Gloria, whom Dutch kills in cold blood. It was an extremely important chapter, story-wise as well. While I dislike some things about it (such as lack of exploration), I think it all fits a thematical purpose, as well as gameplay purpose.Īs far as gameplay goes, I like how much more "wild" it was large shootouts, stealth, and a more linear area all around. Guarma is usually people's least favorite part of the game.
